Core Concepts
The Matrix Framework provides a declarative approach to building distributed systems using modern architectural patterns.
Fundamental Principles
Declarative Communication
The framework enables developers to define service relationships, message routing, and state management using a declarative XAML-based syntax:
<Matrix xmlns="http://schemas.matrix.com/network/2024">
<ServiceNode Name="OrderSystem">
<ServiceNode.State>
<DistributedState Mode="Replicated"
Consistency="Strong" />
</ServiceNode.State>
<ServiceNode Name="OrderProcessor">
<MessageRouter>
<Route Path="/orders/*"
Strategy="Bubble" />
</MessageRouter>
</ServiceNode>
<ServiceNode Name="Inventory">
<MessageRouter>
<Route Path="/stock/*"
Strategy="Tunnel" />
</MessageRouter>
</ServiceNode>
</ServiceNode>
</Matrix>Hierarchical Service Organization
Services are organized in a hierarchical tree structure that facilitates:
- Natural message routing paths
- Logical service grouping
- State propagation
- Command distribution
Property System
The framework includes a robust property system for managing distributed state:
public class DistributedProperty
{
public static readonly DependencyProperty StateProperty =
DependencyProperty.Register(
"State",
typeof(object),
typeof(ServiceNode),
new PropertyMetadata(
null,
OnStateChanged,
CoerceState
)
);
private static void OnStateChanged(
DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
// Propagate state changes through the network
await PropagateStateChangeAsync(d, e.NewValue);
}
}Architectural Components
Communication Tree
The communication tree forms the backbone of the system:
public class CommunicationTree
{
private readonly ServiceNode _rootNode;
private readonly IMessageRouter _router;
private readonly IStateManager _stateManager;
public async Task ProcessMessageAsync(NetworkMessage message)
{
var path = CalculateMessagePath(message);
await PropagateMessageAsync(path, message);
}
private async Task PropagateMessageAsync(
IEnumerable<ServiceNode> path,
NetworkMessage message)
{
foreach (var node in path)
{
await node.HandleMessageAsync(message);
if (message.IsHandled)
break;
}
}
}State Management
State is managed through a distributed property system:
public class StateManager
{
private readonly IStateStore _store;
private readonly IStateReplicator _replicator;
public async Task<T> GetStateAsync<T>(string path)
{
// Check local cache
if (_cache.TryGetValue(path, out var cached))
return (T)cached;
// Load from distributed store
var state = await _store.LoadStateAsync<T>(path);
// Cache locally
_cache.Set(path, state);
return state;
}
public async Task SetStateAsync<T>(string path, T value)
{
// Update local cache
_cache.Set(path, value);
// Store in distributed storage
await _store.SaveStateAsync(path, value);
// Replicate to other nodes
await _replicator.ReplicateAsync(path, value);
}
}Message Routing
Messages are routed through the service hierarchy:
public class MessageRouter
{
private readonly RouteTable _routes;
private readonly IMessageDispatcher _dispatcher;
public async Task RouteMessageAsync(NetworkMessage message)
{
var route = _routes.FindRoute(message.Path);
switch (route.Strategy)
{
case RouteStrategy.Bubble:
await RouteBubblingAsync(message, route);
break;
case RouteStrategy.Tunnel:
await RouteTunnelingAsync(message, route);
break;
case RouteStrategy.Direct:
await RouteDirectAsync(message, route);
break;
}
}
}Design Patterns
Command Pattern
Commands encapsulate remote operations:
public class NetworkCommand
{
public async Task ExecuteAsync(CommandParameters parameters)
{
// Validate command
if (!await CanExecuteAsync(parameters))
throw new CommandValidationException();
// Create command message
var message = new CommandMessage(parameters);
// Route to target service
await _router.RouteCommandAsync(message);
// Wait for response
var response = await message.WaitForResponseAsync();
// Process response
await ProcessResponseAsync(response);
}
}Observer Pattern
Services can observe state changes:
public class StateObserver
{
public IObservable<T> ObserveState<T>(string path)
{
return Observable.Create<T>(observer =>
{
// Subscribe to state changes
var subscription = _stateManager
.ObserveStateAsync<T>(path)
.Subscribe(observer);
// Return cleanup
return () => subscription.Dispose();
});
}
}Template Pattern
Templates define reusable service patterns:
public class ServiceTemplate
{
public ServiceNode CreateInstance(IDictionary<string, object> parameters)
{
// Create new service instance
var instance = new ServiceNode();
// Apply template configuration
ApplyConfiguration(instance, parameters);
// Initialize state
InitializeState(instance);
// Setup message handling
ConfigureMessageHandling(instance);
return instance;
}
}Best Practices
-
Service Design
- Keep services focused and cohesive
- Define clear message contracts
- Handle state consistently
- Implement proper error handling
- Document service interfaces
-
Message Flow
- Design clear routing paths
- Handle message failures
- Implement retry logic
- Monitor message flow
- Log routing decisions
-
State Management
- Define state boundaries
- Handle concurrent updates
- Implement conflict resolution
- Cache appropriately
- Monitor state health
-
Security
- Authenticate services
- Authorize operations
- Encrypt sensitive data
- Audit message flow
- Validate state changes